Introduction To Java Programming
Java programming language was
originally developed by Sun Microsystems, which was initiated by James Gosling
and released in 1995 as core component of Sun Microsystems.s Java platform
(Java 1.0 [J2SE]).
As of December 08 the latest release
of the Java Standard Edition is 6 (J2SE). With the advancement of Java and its
wide spread popularity, multiple configurations were built to suite various
types of platforms. Ex: J2EE for Enterprise Applications, J2ME for Mobile
Applications.
Sun Microsystems has renamed the new
J2 versions as Java SE, Java EE and Java ME respectively. Java is guaranteed to
be Write Once, Run Anywhere
Java is:
- Object Oriented : In java everything is an Object. Java can be easily extended since it is based on the Object model.
- Platform independent: Unlike many other programming languages including C and C++ when Java is compiled, it is not compiled into platform specific machine, rather into platform independent byte code. This byte code is distributed over the web and interpreted by virtual Machine (JVM) on whichever platform it is being run.
- Simple :Java is designed to be easy to learn. If you understand the basic concept of OOP java would be easy to master.
- Secure : With Java's secure feature it enables to develop virus-free, tamper-free systems. Authentication techniques are based on public-key encryption.
- Architectural- neutral :Java compiler generates an architecture-neutral object file format which makes the compiled code to be executable on many processors, with the presence Java runtime system.
- Portable :being architectural neutral and having no implementation dependent aspects of the specification makes Java portable. Compiler and Java is written in ANSI C with a clean portability boundary which is a POSIX subset.
- Robust :Java makes an effort to eliminate error prone situations by emphasizing mainly on compile time error checking and runtime checking.
- Multi-threaded : With Java's multi-threaded feature it is possible to write programs that can do many tasks simultaneously. This design feature allows developers to construct smoothly running interactive applications.
- Interpreted :Java byte code is translated on the fly to native machine instructions and is not stored anywhere. The development process is more rapid and analytical since the linking is an incremental and light weight process.
- High Performance: With the use of Just-In-Time compilers Java enables high performance.
- Distributed :Java is designed for the distributed environment of the internet.
- Dynamic : Java is considered to be more dynamic than C or C++ since it is designed to adapt to an evolving environment. Java programs can carry extensive amount of run-time information that can be used to verify and resolve accesses to objects on run-time.
History
of Java:
James Gosling initiated the Java
language project in June 1991 for use in one of his many set-top box projects.
The language, initially called Oak after an oak tree that stood outside
Gosling's office, also went by the name Green and ended up later renamed as
Java, from a list of random words.
Sun released the first public
implementation as Java 1.0 in 1995. It promised Write Once, Run Anywhere
(WORA), providing no-cost run-times on popular platforms.
On 13 November 2006, Sun released
much of Java as free and open source software under the terms of the GNU
General Public License (GPL).
On 8 May 2007 Sun finished the
process, making all of Java's core code free and open-source, aside from a
small portion of code to which Sun did not hold the copyright.
Tools
you will need:
For performing the examples
discussed in this tutorial, you will need a Pentium 200-MHz computer with a
minimum of 64 MB of RAM (128 MB of RAM recommended).
You also will need the following
softwares:
- Linux 7.1 or Windows 95/98/2000/XP operating system.
- Java JDK 5
- Microsoft Notepad or any other text editor
This tutorial will provide the
necessary skills to create GUI, networking, and Web applications using Java.
Before we proceed further it is important that we set up the java
environment correctly. This section guides you on how to download and set up
Java on your machine. Please follow the following steps to set up the
environment.
Java SE is freely available from the link Download
Java. So you download a version based on your operating system.
Follow the instructions to download java and run the .exe to install
Java on your machine. Once you installed Java on your machine, you would need
to set environment variables to point to correct installation directories:
Setting up the path for windows 2000/XP:
Assuming you have installed Java in c:\Program Files\java\jdk
directory:
·
Right-click on 'My Computer' and select
'Properties'.
·
Click on the 'Environment variables' button
under the 'Advanced' tab.
·
Now alter the 'Path' variable so that it also
contains the path to the Java executable. Example, if the path is currently set
to 'C:\WINDOWS\SYSTEM32', then change your path to read
'C:\WINDOWS\SYSTEM32;c:\Program Files\java\jdk\bin'.
Setting up the path for windows 95/98/ME:
Assuming you have installed Java in c:\Program Files\java\jdk
directory:
·
Edit the 'C:\autoexec.bat' file and add the
following line at the end:
'SET PATH=%PATH%;C:\Program Files\java\jdk\bin'
'SET PATH=%PATH%;C:\Program Files\java\jdk\bin'
Setting up the path for Linux, UNIX, Solaris, FreeBSD:
Environment variable PATH should be set to point to where the java binaries
have been installed. Refer to your shell documentation if you have trouble
doing this.
Example, if you use bash as your shell, then you would add the following
line to the end of your '.bashrc: export PATH=/path/to/java:$PATH'
Popular Java Editors:
To write your java programs you will need a text editor. There are even more
sophisticated IDE available in the market. But for now, you can consider one of
the following:
·
Notepad : On Windows machine you can use
any simple text editor like Notepad (Recommended for this tutorial), TextPad.
·
Netbeans :is a Java IDE that is open
source and free which can be downloaded from http://www.netbeans.org/index.html.
·
Eclipse : is also a java IDE developed by
the eclipse open source community and can be downloaded from http://www.eclipse.org/.
When we consider a Java program it
can be defined as a collection of objects that communicate via invoking each
others methods. Let us now briefly look into what do class, object, methods and
instance variables mean.
- Object - Objects have states and behaviors. Example: A dog has states-color, name, breed as well as behaviors -wagging, barking, eating. An object is an instance of a class.
- Class - A class can be defined as a template/ blue print that describe the behaviors/states that object of its type support.
- Methods - A method is basically a behavior. A class can contain many methods. It is in methods where the logics are written, data is manipulated and all the actions are executed.
- Instance Variables - Each object has its unique set of instance variables. An object's state is created by the values assigned to these instance variables.
First
Java Program:
Let us look at a simple code that
would print the words Hello World.
public
class MyFirstJavaProgram {
/* This is my first java program.
* This will print 'Hello World' as the
output
*/
public static void main(String []args) {
System.out.println("Hello
World"); // prints Hello World
}
}
Lets look at how to save the file,
compile and run the program. Please follow the steps given below:
- Open notepad and add the code as above.
- Save the file as : MyFirstJavaProgram.java.
- Open a command prompt window and go o the directory where you saved the class. Assume its C:\.
- Type ' javac MyFirstJavaProgram.java ' and press enter to compile your code. If there are no errors in your code the command prompt will take you to the next line.( Assumption : The path variable is set).
- Now type ' java MyFirstJavaProgram ' to run your program.
- You will be able to see ' Hello World ' printed on the window.
C
: > javac MyFirstJavaProgram.java
C
: > java MyFirstJavaProgram
Hello
World
Basic
Syntax:
About Java programs, it is very
important to keep in mind the following points.
- Case Sensitivity - Java is case sensitive which means identifier Hello and hello would have different meaning in Java.
- Class Names - For
all class names the first letter should be in Upper Case.
If several words are used to form a name of the class each inner words first letter should be in Upper Case.
Example class MyFirstJavaClass - Method Names - All
method names should start with a Lower Case letter.
If several words are used to form the name of the method, then each inner word's first letter should be in Upper Case.
Example public void myMethodName() - Program File Name - Name
of the program file should exactly match the class name.
When saving the file you should save it using the class name (Remember java is case sensitive) and append '.java' to the end of the name. (if the file name and the class name do not match your program will not compile).
Example : Assume 'MyFirstJavaProgram' is the class name. Then the file should be saved as 'MyFirstJavaProgram.java' - public static void main(String args[]) - java program processing starts from the main() method which is a mandatory part of every java program..
Java
Identifiers:
All java components require names.
Names used for classes, variables and methods are called identifiers.
In java there are several points to
remember about identifiers. They are as follows:
- All identifiers should begin with a letter (A to Z or a to z ), currency character ($) or an underscore (_).
- After the first character identifiers can have any combination of characters.
- A key word cannot be used as an identifier.
- Most importantly identifiers are case sensitive.
- Examples of legal identifiers:age, $salary, _value, __1_value
- Examples of illegal identifiers : 123abc, -salary
Java
Modifiers:
Like other languages it is possible
to modify classes, methods etc by using modifiers. There are two categories of
modifiers.
- Access Modifiers : default, public , protected, private
- Non-access Modifiers : final, abstract, strictfp
We will be looking into more details
about modifiers in the next section.
Java
Variables:
We would see following type of
variables in Java:
- Local Variables
- Class Variables (Static Variables)
- Instance Variables (Non static variables)
Java
Arrays:
Arrays are objects that store
multiple variables of the same type. However an Array itself is an object on
the heap. We will look into how to declare, construct and initialize in the
upcoming chapters.
Java
Enums:
Enums were introduced in java 5.0.
Enums restrict a variable to have one of only a few predefined values. The
values in this enumerated list are called enums.
With the use of enums it is possible
to reduce the number of bugs in your code.
For example if we consider an
application for a fresh juice shop it would be possible to restrict the glass
size to small, medium and Large. This would make sure that it would not allow
anyone to order any size other than the small, medium or large.
Example:
class
FreshJuice {
enum FreshJuiceSize{ SMALL, MEDUIM, LARGE }
FreshJuiceSize size;
}
public
class FreshJuiceTest {
public static void main(String args[]){
FreshJuice juice = new FreshJuice();
juice.size = FreshJuice.
FreshJuiceSize.MEDUIM ;
}
}
Note: enums can be declared as their own or inside a class.
Methods, variables, constructors can be defined inside enums as well.
Java
Keywords:
The following list shows the
reserved words in Java. These reserved words may not be used as constant or
variable or any other identifier names.
abstract
|
assert
|
boolean
|
break
|
byte
|
case
|
catch
|
char
|
class
|
const
|
continue
|
default
|
do
|
double
|
else
|
enum
|
extends
|
final
|
finally
|
float
|
for
|
goto
|
if
|
implements
|
import
|
instanceof
|
int
|
interface
|
long
|
native
|
new
|
package
|
private
|
protected
|
public
|
return
|
short
|
static
|
strictfp
|
super
|
switch
|
synchronized
|
this
|
throw
|
throws
|
transient
|
try
|
void
|
volatile
|
while
|
Comments
in Java
Java supports single line and
multi-line comments very similar to c and c++. All characters available inside
any comment are ignored by Java compiler.
public
class MyFirstJavaProgram{
/* This is my first java program.
* This will print 'Hello World' as the
output
* This is an example of multi-line
comments.
*/
public static void main(String []args){
// This is an example of single line
comment
/* This is also an example of single
line comment. */
System.out.println("Hello
World");
}
}
Using
Blank Lines:
A line containing only whitespace,
possibly with a comment, is known as a blank line, and Java totally ignores it.
Inheritance:
In java classes can be derived from
classes. Basically if you need to create a new class and here is already a
class that has some of the code you require, then it is possible to derive your
new class from the already existing code.
This concept allows you to reuse the
fields and methods of the existing class with out having to rewrite the code in
a new class. In this scenario the existing class is called the super class and
the derived class is called the subclass.
Interfaces:
In Java language an interface can be
defined as a contract between objects on how to communicate with each other.
Interfaces play a vital role when it comes to the concept of inheritance.
An interface defines the methods, a
deriving class(subclass) should use. But the implementation of the methods is
totally up to the subclass.
Java is an Object Oriented Language.
As a language that has the Object Oriented feature Java supports the following
fundamental concepts:
- Polymorphism
- Inheritance
- Encapsulation
- Abstraction
- Classes
- Objects
- Instance
- Method
- Message Parsing
In this chapter we will look into
the concepts Classes and Objects.
- Object - Objects have states and behaviors. Example: A dog has states-color, name, breed as well as behaviors -wagging, barking, eating. An object is an instance of a class.
- Class - A class can be defined as a template/ blue print that describe the behaviors/states that object of its type support.
Objects
in Java:
Let us now look deep into what are
objects. If we consider the real-world we can find many objects around us,
Cars, Dogs, Humans etc. All these objects have a state and behavior.
If we consider a dog then its state
is - name, breed, color, and the behavior is - barking, wagging, running
If you compare the software object
with a real world object, they have very similar characteristics.
Software objects also have a state
and behavior. A software object's state is stored in fields and behavior is
shown via methods.
So in software development methods
operate on the internal state of an object and the object-to-object
communication is done via methods.
Classes
in Java:
A class is a blue print from which
individual objects are created.
A sample of a class is given below:
public
class Dog{
String breed;
int age;
String color;
void barking(){
}
void hungry(){
}
void sleeping(){
}
}
A class can contain any of the
following variable types.
- Local variables . variables defined inside methods, constructors or blocks are called local variables. The variable will be declared and initialized within the method and the variable will be destroyed when the method has completed.
- Instance variables . Instance variables are variables within a class but outside any method. These variables are instantiated when the class is loaded. Instance variables can be accessed from inside any method, constructor or blocks of that particular class.
- Class variables . Class variables are variables declared with in a class, outside any method, with the static keyword.
A class can have any number of
methods to access the value of various kind of methods. In the above example,
barking(), hungry() and sleeping() are methods.
Below mentioned are some of the
important topics that need to be discussed when looking into classes of the
Java Language.
Constructors:
When discussing about classes one of
the most important sub topic would be constructors. Every class has a
constructor. If we do not explicitly write a constructor for a class the java
compiler builds a default constructor for that class.
Each time a new object is created at
least one constructor will be invoked. The main rule of constructors is that
they should have the same name as the class. A class can have more than one
constructor.
Example of a constructor is given
below:
public
class Puppy{
public puppy(){
}
public puppy(String name){
// This constructor has one parameter, name.
}
}
Java also supports Singleton Classes
where you would be able to create only one instance of a class.
Creating
an Object:
As mentioned previously a class
provides the blueprints for objects. So basically an object is created from a
class. In java the new key word is used to create new objects.
There are three steps when creating
an object from a class:
- Declaration . A variable declaration with a variable name with an object type.
- Instantiation . The 'new' key word is used to create the object.
- Initialization . The 'new' keyword is followed by a call to a constructor. This call initializes the new object.
Example of creating an object is
given below:
public
class Puppy{
public Puppy(String name){
// This constructor has one parameter, name.
System.out.println("Passed Name is
:" + name );
}
public static void main(String []args){
// Following statement would create an
object myPuppy
Puppy myPuppy = new Puppy(
"tommy" );
}
}
If we compile and run the above
program then it would produce following result:
Passed
Name is :tommy
Accessing
Instance Variables and Methods:
Instance variables and methods are
accessed via created objects. To access an instance variable the fully
qualified path should be as follows:
/*
First create an object */
ObjectReference
= new Constructor();
/*
Now call a variable as follows */
ObjectReference.variableName;
/*
Now you can call a class method as follows */
ObjectReference.MethodName();
Example:
This example explains how to access
instance variables and methods of a class:
public
class Puppy{
int puppyAge;
public Puppy(String name){
// This constructor has one parameter, name.
System.out.println("Passed Name is
:" + name );
}
public void setAge( int age ){
puppyAge = age;
}
public int getAge( ){
System.out.println("Puppy's age is
:" + puppyAge );
return puppyAge;
}
public static void main(String []args){
/* Object creation */
Puppy myPuppy = new Puppy(
"tommy" );
/* Call class method to set puppy's age
*/
myPuppy.setAge( 2 );
/* Call another class method to get
puppy's age */
myPuppy.getAge( );
/* You can access instance variable as
follows as well */
System.out.println("Variable Value
:" + myPuppy.puppyAge );
}
}
If we compile and run the above
program then it would produce following result:
Passed
Name is :tommy
Puppy's
age is :2
Variable
Value :2
Source
file declaration rules:
As the last part of this section
lets us now look into the source file declaration rules. These rules are
essential when declaring classes, import statements and package
statements in a source file.
- There can be only one public class per source file.
- A source file can have multiple non public classes.
- The public class name should be the name of the source file as well which should be appended by .java at the end. For example : The class name is . public class Employee{} Then the source file should be as Employee.java.
- If the class is defined inside a package, then the package statement should be the first statement in the source file.
- If import statements are present then they must be written between the package statement and the class declaration. If there are no package statements then the import statement should be the first line in the source file.
- Import and package statements will imply to all the classes present in the source file. It is not possible to declare different import and/or package statements to different classes in the source file.
Classes have several access levels
and there are different types of classes; abstract classes, final classes etc.
I will be explaining about all these in the access modifiers chapter.
Apart from the above mentioned types
of classes, Java also has some special classes called Inner classes and
Anonymous classes.
Java
Package:
In simple it is a way of
categorizing the classes and interfaces. When developing applications in Java,
hundreds of classes and interfaces will be written, therefore categorizing
these classes is a must as well as makes life much easier.
Import
statements:
In java if a fully qualified name,
which includes the package and the class name, is given then the compiler can
easily locate the source code or classes. Import statement is a way of giving
the proper location for the compiler to find that particular class.
For example following line would ask
compiler to load all the classes available in directory
java_installation/java/io :
import
java.io.*;
A
Simple Case Study:
For our case study we will be
creating two classes. They are Employee and EmployeeTest.
First open notepad and add the
following code. Remember this is the Employee class and the class is a public
class. Now save this source file with the name Employee.java.
The Employee class has four class
variables name, age, designation and salary. The class has one explicitly
defined constructor which takes a parameter.
import
java.io.*;
public
class Employee{
String name;
int age;
String designation;
double salary;
// This is the constructor of the class
Employee
public Employee(String name){
this.name = name;
}
// Assign the age of the Employee to the variable age.
public void empAge(int empAge){
age
= empAge;
}
/* Assign the designation to the variable
designation.*/
public void empDesignation(String empDesig){
designation = empDesig;
}
/* Assign the salary to the variable salary.*/
public void empSalary(double empSalary){
salary = empSalary;
}
/* Print the Employee details */
public void printEmployee(){
System.out.println("Name:"+
name );
System.out.println("Age:" + age
);
System.out.println("Designation:" + designation );
System.out.println("Salary:" +
salary);
}
}
As mentioned previously in this
tutorial processing starts from the main method. Therefore in-order for us to
run this Employee class there should be main method and objects should be
created. We will be creating a separate class for these tasks.
Given below is the EmployeeTest
class which creates two instances of the class Employee and invokes the methods
for each object to assign values for each variable.
Save the following code in
EmployeeTest.java file
import
java.io.*;
public
class EmployeeTest{
public static void main(String args[]){
/* Create two objects using constructor
*/
Employee empOne = new
Employee("James Smith");
Employee empTwo = new Employee("Mary
Anne");
// Invoking methods for each object
created
empOne.empAge(26);
empOne.empDesignation("Senior
Software Engineer");
empOne.empSalary(1000);
empOne.printEmployee();
empTwo.empAge(21);
empTwo.empDesignation("Software
Engineer");
empTwo.empSalary(500);
empTwo.printEmployee();
}
}
Now compile both the classes and
then run EmployeeTest to see the result as follows:
C
:> javac Employee.java
C
:> vi EmployeeTest.java
C
:> javac EmployeeTest.java
C
:> java EmployeeTest
Name:James
Smith
Age:26
Designation:Senior
Software Engineer
Salary:1000.0
Name:Mary
Anne
Age:21
Designation:Software
Engineer
Salary:500.0
Java Basic Data Types
Variables are nothing but reserved
memory locations to store values. This means that when you create a variable
you reserve some space in memory.
Based on the data type of a
variable, the operating system allocates memory and decides what can be stored
in the reserved memory. Therefore, by assigning different data types to
variables, you can store integers, decimals, or characters in these variables.
There are two data types available
in Java:
- Primitive Data Types
- Reference/Object Data Types
Primitive
Data Types:
There are eight primitive data types
supported by Java. Primitive data types are predefined by the language and
named by a key word. Let us now look into detail about the eight primitive data
types.
byte:
- Byte data type is a 8-bit signed two's complement integer.
- Minimum value is -128 (-2^7)
- Maximum value is 127 (inclusive)(2^7 -1)
- Default value is 0
- Byte data type is used to save space in large arrays, mainly in place of integers, since a byte is four times smaller than an int.
- Example : byte a = 100 , byte b = -50
short:
- Short data type is a 16-bit signed two's complement integer.
- Minimum value is -32,768 (-2^15)
- Maximum value is 32,767(inclusive) (2^15 -1)
- Short data type can also be used to save memory as byte data type. A short is 2 times smaller than an int
- Default value is 0.
- Example : short s= 10000 , short r = -20000
int:
- Int data type is a 32-bit signed two's complement integer.
- Minimum value is - 2,147,483,648.(-2^31)
- Maximum value is 2,147,483,647(inclusive).(2^31 -1)
- Int is generally used as the default data type for integral values unless there is a concern about memory.
- The default value is 0.
- Example : int a = 100000, int b = -200000
long:
- Long data type is a 64-bit signed two's complement integer.
- Minimum value is -9,223,372,036,854,775,808.(-2^63)
- Maximum value is 9,223,372,036,854,775,807 (inclusive). (2^63 -1)
- This type is used when a wider range than int is needed.
- Default value is 0L.
- Example : long a = 100000L, int b = -200000L
float:
- Float data type is a single-precision 32-bit IEEE 754 floating point.
- Float is mainly used to save memory in large arrays of floating point numbers.
- Default value is 0.0f.
- Float data type is never used for precise values such as currency.
- Example : float f1 = 234.5f
double:
- double data type is a double-precision 64-bit IEEE 754 floating point.
- This data type is generally used as the default data type for decimal values. generally the default choice.
- Double data type should never be used for precise values such as currency.
- Default value is 0.0d.
- Example : double d1 = 123.4
boolean:
- boolean data type represents one bit of information.
- There are only two possible values : true and false.
- This data type is used for simple flags that track true/false conditions.
- Default value is false.
- Example : boolean one = true
char:
- char data type is a single 16-bit Unicode character.
- Minimum value is '\u0000' (or 0).
- Maximum value is '\uffff' (or 65,535 inclusive).
- Char data type is used to store any character.
- Example . char letterA ='A'
Reference
Data Types:
- Reference variables are created using defined constructors of the classes. They are used to access objects. These variables are declared to be of a specific type that cannot be changed. For example, Employee, Puppy etc.
- Class objects, and various type of array variables come under reference data type.
- Default value of any reference variable is null.
- A reference variable can be used to refer to any object of the declared type or any compatible type.
- Example : Animal animal = new Animal("giraffe");
Java
Literals:
A literal is a source code
representation of a fixed value. They are represented directly in the code
without any computation.
Literals can be assigned to any
primitive type variable. For example:
byte
a = 68;
char
a = 'A'
byte, int, long, and short can be
expressed in decimal(base 10),hexadecimal(base 16) or octal(base 8) number
systems as well.
Prefix 0 is used to indicates octal
and prefix 0x indicates hexadecimal when using these number systems for
literals. For example:
int
decimal = 100;
int
octal = 0144;
int
hexa = 0x64;
String literals in Java are
specified like they are in most other languages by enclosing a sequence of
characters between a pair of double quotes. Examples of string literals are:
"Hello
World"
"two\nlines"
"\"This
is in quotes\""
String and char types of literals
can contain any Unicode characters. For example:
char
a = '\u0001';
String
a = "\u0001";
Java language supports few special
escape sequences for String and char literals as well. They are:
Notation
|
Character
represented
|
\n
|
Newline (0x0a)
|
\r
|
Carriage return (0x0d)
|
\f
|
Formfeed (0x0c)
|
\b
|
Backspace (0x08)
|
\s
|
Space (0x20)
|
\t
|
tab
|
\"
|
Double quote
|
\'
|
Single quote
|
\\
|
backslash
|
\ddd
|
Octal character (ddd)
|
\uxxxx
|
Hexadecimal UNICODE character
(xxxx)
|
Java Variable Types
In Java, all variables must be declared before they can be used. The basic
form of a variable declaration is shown here:
type identifier [ = value][, identifier [= value] ...] ;
The type is one of Java's datatypes. The identifier is the
name of the variable. To declare more than one variable of the specified type,
use a comma-separated list.
Here are several examples of variable declarations of various types. Note
that some include an initialization.
int a, b, c; // declares three ints, a, b, and c.
int d = 3, e, f = 5; // declares three more ints, initializing
// d and f.
byte z = 22; // initializes z.
double pi = 3.14159; // declares an approximation of pi.
char x = 'x'; // the variable x has the value 'x'.
This chapter will explain various variable types available in Java Language.
There are three kinds of variables in Java:
·
Local variables
·
Instance variables
·
Class/static variables
Local variables :
·
Local variables are declared in methods,
constructors, or blocks.
·
Local variables are created when the method,
constructor or block is entered and the variable will be destroyed once it
exits the method, constructor or block.
·
Access modifiers cannot be used for local
variables.
·
Local variables are visible only within the
declared method, constructor or block.
·
Local variables are implemented at stack level
internally.
·
There is no default value for local variables so
local variables should be declared and an initial value should be assigned before
the first use.
Example:
Here age is a local variable. This is defined inside pupAge()
method and its scope is limited to this method only.
public class Test{
public void pupAge(){
int age = 0;
age = age + 7;
System.out.println("Puppy age is : " + age);
}
public static void main(String args[]){
Test test = new Test();
test.pupAge();
}
}
This would produce following result:
Puppy age is: 7
Example:
Following example uses age without initializing it, so it would give
an error at the time of compilation.
public class Test{
public void pupAge(){
int age;
age = age + 7;
System.out.println("Puppy age is : " + age);
}
public static void main(String args[]){
Test test = new Test();
test.pupAge();
}
}
This would produce following error while compiling it:
Test.java:4:variable number might not have been initialized
age = age + 7;
^
1 error
Instance variables :
·
Instance variables are declared in a class, but
outside a method, constructor or any block.
·
When a space is allocated for an object in the
heap a slot for each instance variable value is created.
·
Instance variables are created when an object is
created with the use of the key word 'new' and destroyed when the object is
destroyed.
·
Instance variables hold values that must be
referenced by more than one method, constructor or block, or essential parts of
an object.s state that must be present through out the class.
·
Instance variables can be declared in class
level before or after use.
·
Access modifiers can be given for instance
variables.
·
The instance variables are visible for all
methods, constructors and block in the class. Normally it is recommended to
make these variables private (access level).However visibility for subclasses
can be given for these variables with the use of access modifiers.
·
Instance variables have default values. For
numbers the default value is 0, for Booleans it is false and for object
references it is null. Values can be assigned during the declaration or within
the constructor.
·
Instance variables can be accessed directly by
calling the variable name inside the class. However within static methods and
different class ( when instance variables are given accessibility) the should
be called using the fully qualified name . ObjectReference.VariableName.
Example:
import java.io.*;
public class Employee{
// this instance variable is visible for any child class.
public String name;
// salary variable is visible in Employee class only.
private double salary;
// The name variable is assigned in the constructor.
public Employee (String empName){
name = empName;
}
// The salary variable is assigned a value.
public void setSalary(double empSal){
salary = empSal;
}
// This method prints the employee details.
public void printEmp(){
System.out.println("name : " + name );
System.out.println("salary :" + salary);
}
public static void main(String args[]){
Employee empOne = new Employee("Ransika");
empOne.setSalary(1000);
empOne.printEmp();
}
}
This would produce following result:
name : Ransika
salary :1000.0
Class/static variables :
·
Class variables also known as static variables
are declared with the static keyword in a class, but outside a method,
constructor or a block.
·
There would only be one copy of each class
variable per class, regardless of how many objects are created from it.
·
Static variables are rarely used other than
being declared as constants. Constants are variables that are declared as
public/private, final and static. Constant variables never change from their
initial value.
·
Static variables are stored in static memory. It
is rare to use static variables other than declared final and used as either
public or private constants.
·
Static variables are created when the program
starts and destroyed when the program stops.
·
Visibility is similar to instance variables.
However, most static variables are declared public since they must be available
for users of the class.
·
Default values are same as instance variables.
For numbers the default value is 0, for Booleans it is false and for object
references it is null. Values can be assigned during the declaration or within
the constructor. Additionally values can be assigned in special static
initializer blocks.
·
Static variables can be accessed by calling with
the class name . ClassName.VariableName.
·
When declaring class variables as public static
final, then variables names (constants) are all in upper case. If the static
variables are not public and final the naming syntax is the same as instance
and local variables.
Example:
import java.io.*;
public class Employee{
// salary variable is a private static variable
private static double salary;
// DEPARTMENT is a constant
public static final String DEPARTMENT = "Development ";
public static void main(String args[]){
salary = 1000;
System.out.println(DEPARTMENT+"average salary:"+salary);
}
}
This would produce following result:
Development average salary:1000
Note: If the variables are access from an outside class the constant
should be accessed as Employee.DEPARTMENT
Java Modifier Types
Modifiers are keywords that you add to those definitions to change their
meanings. The Java language has a wide variety of modifiers, including the
following:
·
Java Access Modifiers
·
Non Access Modifiers
To use a modifier, you include its keyword in the definition of a class,
method, or variable. The modifier precedes the rest of the statement, as in the
following examples (Italic ones):
public class className {
// ...
}
private boolean myFlag;
static final double weeks = 9.5;
protected static final int BOXWIDTH = 42;
public static void main(String[] arguments) {
// body of method
}
Access Control Modifiers:
Java provides a number of access modifiers to set access levels for classes,
variables, methods and constructors. The four access levels are:
·
Visible to the package. the default. No
modifiers are needed.
·
Visible to the class only (private).
·
Visible to the world (public).
·
Visible to the package and all subclasses
(protected).
Non Access Modifiers:
Java provides a number of non-access modifiers to achieve many other
functionality.
·
The static modifier for creating class
methods and variables
·
The final modifier for finalizing the
implementations of classes, methods, and variables.
·
The abstract modifier for creating
abstract classes and methods.
·
The synchronized and volatile
modifiers, which are used for threads.
Java Basic Operators
Java provides a rich set of
operators to manipulate variables. We can divide all the Java operators into
the following groups:
- Arithmetic Operators
- Relational Operators
- Bitwise Operators
- Logical Operators
- Assignment Operators
- Misc Operators
The
Arithmetic Operators:
Arithmetic operators are used in mathematical
expressions in the same way that they are used in algebra. The following table
lists the arithmetic operators:
Assume integer variable A holds 10
and variable B holds 20 then:
Operator
|
Description
|
Example
|
+
|
Addition - Adds values on either side
of the operator
|
A + B will give 30
|
-
|
Subtraction - Subtracts right hand
operand from left hand operand
|
A - B will give -10
|
*
|
Multiplication - Multiplies values
on either side of the operator
|
A * B will give 200
|
/
|
Division - Divides left hand operand
by right hand operand
|
B / A will give 2
|
%
|
Modulus - Divides left hand
operand by right hand operand and returns remainder
|
B % A will give 0
|
++
|
Increment - Increase the value of
operand by 1
|
B++ gives 21
|
--
|
Decrement - Decrease the value of
operand by 1
|
B-- gives 19
|
The
Relational Operators:
There are following relational
operators supported by Java language
Assume variable A holds 10 and
variable B holds 20 then:
Operator
|
Description
|
Example
|
==
|
Checks if the value of two
operands are equal or not, if yes then condition becomes true.
|
(A == B) is not true.
|
!=
|
Checks if the value of two
operands are equal or not, if values are not equal then condition becomes
true.
|
(A != B) is true.
|
>
|
Checks if the value of left
operand is greater than the value of right operand, if yes then condition
becomes true.
|
(A > B) is not true.
|
<
|
Checks if the value of left
operand is less than the value of right operand, if yes then condition
becomes true.
|
(A < B) is true.
|
>=
|
Checks if the value of left
operand is greater than or equal to the value of right operand, if yes then
condition becomes true.
|
(A >= B) is not true.
|
<=
|
Checks if the value of left
operand is less than or equal to the value of right operand, if yes then
condition becomes true.
|
(A <= B) is true.
|
The
Bitwise Operators:
Java defines several bitwise
operators which can be applied to the integer types, long, int, short, char,
and byte.
Bitwise operator works on bits and
perform bit by bit operation. Assume if a = 60; and b = 13; Now in binary
format they will be as follows:
a = 0011 1100
b = 0000 1101
-----------------
a&b = 0000 1100
a|b = 0011 1101
a^b = 0011 0001
~a = 1100 0011
The following table lists the
bitwise operators:
Assume integer variable A holds 60
and variable B holds 13 then:
Operator
|
Description
|
Example
|
&
|
Binary AND Operator copies a bit
to the result if it exists in both operands.
|
(A & B) will give 12 which is
0000 1100
|
|
|
Binary OR Operator copies a bit if
it exists in eather operand.
|
(A | B) will give 61 which is 0011
1101
|
^
|
Binary XOR Operator copies the bit
if it is set in one operand but not both.
|
(A ^ B) will give 49 which is 0011
0001
|
~
|
Binary Ones Complement Operator is
unary and has the efect of 'flipping' bits.
|
(~A ) will give -60 which is 1100
0011
|
<<
|
Binary Left Shift Operator. The
left operands value is moved left by the number of bits specified by the
right operand.
|
A << 2 will give 240 which
is 1111 0000
|
>>
|
Binary Right Shift Operator. The
left operands value is moved right by the number of bits specified by the
right operand.
|
A >> 2 will give 15 which is
1111
|
>>>
|
Shift right zero fill operator.
The left operands value is moved right by the number of bits specified by the
right operand and shifted values are filled up with zeros.
|
A >>>2 will give 15 which
is 0000 1111
|
The
Logical Operators:
The following table lists the
logical operators:
Assume boolean variables A holds
true and variable B holds false then:
Operator
|
Description
|
Example
|
&&
|
Called Logical AND operator. If
both the operands are non zero then then condition becomes true.
|
(A && B) is false.
|
||
|
Called Logical OR Operator. If any
of the two operands are non zero then then condition becomes true.
|
(A || B) is true.
|
!
|
Called Logical NOT Operator. Use
to reverses the logical state of its operand. If a condition is true then
Logical NOT operator will make false.
|
!(A && B) is true.
|
The
Assignment Operators:
There are following assignment
operators supported by Java language:
Operator
|
Description
|
Example
|
=
|
Simple assignment operator,
Assigns values from right side operands to left side operand
|
C = A + B will assigne value of A
+ B into C
|
+=
|
Add AND assignment operator, It
adds right operand to the left operand and assign the result to left operand
|
C += A is equivalent to C = C + A
|
-=
|
Subtract AND assignment operator,
It subtracts right operand from the left operand and assign the result to
left operand
|
C -= A is equivalent to C = C - A
|
*=
|
Multiply AND assignment operator,
It multiplies right operand with the left operand and assign the result to
left operand
|
C *= A is equivalent to C = C * A
|
/=
|
Divide AND assignment operator, It
divides left operand with the right operand and assign the result to left
operand
|
C /= A is equivalent to C = C / A
|
%=
|
Modulus AND assignment operator,
It takes modulus using two operands and assign the result to left operand
|
C %= A is equivalent to C = C % A
|
<<=
|
Left shift AND assignment operator
|
C <<= 2 is same as C = C
<< 2
|
>>=
|
Right shift AND assignment
operator
|
C >>= 2 is same as C = C
>> 2
|
&=
|
Bitwise AND assignment operator
|
C &= 2 is same as C = C &
2
|
^=
|
bitwise exclusive OR and
assignment operator
|
C ^= 2 is same as C = C ^ 2
|
|=
|
bitwise inclusive OR and
assignment operator
|
C |= 2 is same as C = C | 2
|
Misc
Operators
There are few other operators
supported by Java Language.
Conditional
Operator ( ? : ):
Conditional operator is also known
as the ternary operator. This operator consists of three operands and is used
to evaluate boolean expressions. The goal of the operator is to decide which
value should be assigned to the variable. The operator is written as :
variable
x = (expression) ? value if true : value if false
Following is the example:
public
class Test {
public static void main(String args[]){
int a , b;
a = 10;
b = (a == 1) ? 20: 30;
System.out.println( "Value of b is :
" + b );
b = (a == 10) ? 20: 30;
System.out.println( "Value of b is :
" + b );
}
}
This would produce following result:
Value
of b is : 30
Value
of b is : 20
instanceOf
Operator:
This operator is used only for
object reference variables. The operator checks whether the object is of a
particular type(class type or interface type). instanceOf operator is wriiten
as:
(
Object reference variable ) instanceOf
(class/interface type)
If the object referred by the
variable on the left side of the operator passes the IS-A check for the
class/interface type on the right side then the result will be true. Following
is the example:
String
name = = 'James';
boolean
result = name instanceOf String;
//
This will return true since name is type of String
This operator will still return true
if the object being compared is the assignment compatible with the type on the
right. Following is one more example:
class
Vehicle {}
public
class Car extends Vehicle {
public static void main(String args[]){
Vehicle a = new Car();
boolean result = a instanceof Car;
System.out.println( result);
}
}
This would produce following result:
true
Precedence
of Java Operators:
Operator precedence determines the
grouping of terms in an expression. This affects how an expression is
evaluated. Certain operators have higher precedence than others; for example,
the multiplication operator has higher precedence than the addition operator:
For example x = 7 + 3 * 2; Here x is
assigned 13, not 20 because operator * has higher precedenace than + so it
first get multiplied with 3*2 and then adds into 7.
Here operators with the highest
precedence appear at the top of the table, those with the lowest appear at the
bottom. Within an expression, higher precedenace operators will be evaluated
first.
Category
|
Operator
|
Associativity
|
Postfix
|
() [] . (dot operator)
|
Left to right
|
Unary
|
++ - - ! ~
|
Right to left
|
Multiplicative
|
* / %
|
Left to right
|
Additive
|
+ -
|
Left to right
|
Shift
|
>> >>> <<
|
Left to right
|
Relational
|
> >= < <=
|
Left to right
|
Equality
|
== !=
|
Left to right
|
Bitwise AND
|
&
|
Left to right
|
Bitwise XOR
|
^
|
Left to right
|
Bitwise OR
|
|
|
Left to right
|
Logical AND
|
&&
|
Left to right
|
Logical OR
|
||
|
Left to right
|
Conditional
|
?:
|
Right to left
|
Assignment
|
= += -= *= /= %= >>=
<<= &= ^= |=
|
Right to left
|
Comma
|
,
|
Left to right
|
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